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Competition, Contests, Wagers                                  Back to 1001 ideas

 

General ideas to think about in setting up your competition, contests and wagers:

  1. Collect wagers in advance
  2. Make sure the betting investment matches people’s comfort
  3. Checks vs. cash payouts
  4. Competition committee


Make sure the betting investment is in the comfort zone of your participants. Some people melt standing over a $10 putt, some guys don’t get their adrenalin going until the action is $50 a hole. Our group is in for $280 per guy - $200 to the five day team competition, $40 to daily skins and $40 to closest to the pins. We know groups that play for less than half that and groups that play for substantially more than that.  There is not a right or wrong answer, just the right answer for your group. Poll the group early on, come up with a number and then stick to it.

 
 
Collect Wagers in Advance. This avoids last minute headaches, making change, handling lots of cash, misunderstandings. Early on in the communications leading up to the event publish what the buy-in is, what the contests and prizes are, and then collect the money in advance with a deadline.


In charge of the Bank. Cash vs. Checks. Yes, collecting a large wad of bills at the nightly payout or at the awards dinner is exciting. But all that cash is a liability before the payout. One way is to have everyone pay the bets prior to the trip and write out checks for the prizes etc...  Leave the cash to daily games like skins and closest to the pin.


Other Games to run. Besides the matches you have set up, there are lots of fun competitions that can run in parallel, for example:
 

Pick Your Club hole  Each person in the group picks a club and uses only that club for the entire hole.  That means the drives, approach shots, chips, sand shots, putts, EVERY SHOT.

Fewest Putts – To count as a putt, the ball must be struck while on the putting surface.  Shots from the fringe or apron or fairway, using the putter do not count as a putt.  Similarly, if your first putt goes off the green, second putt (from off the green) stops next to the hole and then you tap in, that’s 2 putts – the second putt from off the green doesn’t count for the Fewest Putts competition.

Greenies – Must be on the putting surface to qualify.  Being on the fringe or apron does not qualify as a greenie.  The player in the group closest to the pin making par or better qualifies for the greenie.  If the player closest to the pin bogies, and another player outside him pars or birdies, the second player would qualify for the greenie.  If nobody gets the greenie on a hole, it will carry to the next par 3.  If nobody gets the greenie on the final par 3 of the day (#15) it will carry to the first greenie on the next day.  If nobody gets the last greenie of the outing on Monday, we’ll draw a name out of the hat.

               Pick a number – Eeither 25, 50 cents, a dollar, two dollars, whatever, and 
               charge each player that much for:
               1. Lost Ball
               2. Out of Bounds
               3. Ball in the water
               4. Three putt
               5. Leaving the ball in a sand trap
               or any other applicable ‘feat’ you can think up. The cash all gets paid into a
               kitty that is used to pay for a dinner for the group at a fine restaurant the last 
               night of the trip.







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